{"id":135,"date":"2020-05-16T23:12:00","date_gmt":"2020-05-16T13:12:00","guid":{"rendered":"http:\/\/bawrt2004.captlychee.com\/?p=135"},"modified":"2020-05-16T23:14:25","modified_gmt":"2020-05-16T13:14:25","slug":"week-9-i-feel-for-you","status":"publish","type":"post","link":"https:\/\/bawrt2004.captlychee.com\/index.php\/2020\/05\/16\/week-9-i-feel-for-you\/","title":{"rendered":"Week 9 \u2013 I Feel For You"},"content":{"rendered":"\n<p>Outside my window \u2013 and it\u2019s a different window this time, because I\u2019ve moved the laptop down to the back room because it\u2019s smaller, warmer and has a window I can look out of without turning my head \u2013 I can see the wasps gambolling about, flying up to the ash tree branch their nest is attached to, zipping off to the rhododendron bush, generally getting a lot more enjoyment out of this cold, sunny day than I am.<\/p>\n\n\n\n<p>Are they?&nbsp; I don\u2019t really know how they\u2019re feeling.&nbsp; I don\u2019t have any empathy for, or with, the little devils.&nbsp; Could I have?&nbsp; Empathy can be achieved through the medium of <em>empathy games.<\/em><\/p>\n\n\n\n<p>See if you can see how I felt about these things when I first stumbled onto the term about a fortnight ago.\u00a0 \u2018Empathy games&#8217;, I said to the wasps, \u2018sounds like one of those self-help titles Amazon keeps pushing at me, or maybe a mid-70\u2019s attempt to cash in on <em><a href=\"https:\/\/en.wikipedia.org\/wiki\/Fear_of_Flying_(novel)\" target=\"_blank\" rel=\"noreferrer noopener\">Fear of Flying<\/a><\/em> with a bit of soft porn wrapped around an undergraduate psychology essay.\u2019<\/p>\n\n\n\n<p>They buzzed around, completely ignoring how famous Lee Martin and I have made them over the years.&nbsp; Gratitude may be the shortest-lived human emotions, but I doubt these bloody things waste a single chemoreceptive neuron on it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Purpose Shifting<\/h3>\n\n\n\n<p>Games that are written for entertainment can be used for education.\u00a0 \u00a0(Gee), referred to in <a href=\"http:\/\/www.ludoscience.com\/files\/ressources\/classifying_serious_games.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">the article on classifying serious games<\/a>, has numerous examples of teachers re-purposing \u2018entertainment games\u2019 for serious purposes, such as education.\u00a0 From my own experience, the entertainment game <em>Lord of the Rings Online<\/em> had a small repurposing.\u00a0 I wanted character names that would fit in with Tolkien\u2019s nomenclature scheme, so it was necessary to learn a bit of Sindarin to make the names make sense.\u00a0 I didn\u2019t learn enough of it to fit the name seamlessly into Sindarin, but I was closer than if I\u2019d known no Sindarin at all.\u00a0 This wasn\u2019t changing the use of the game so much as taking part of the game, naming your characters, wanting to do that \u2018properly\u2019 and having to do extraneous learning to do it.<\/p>\n\n\n\n<p>The world in which the game is set is detailed enough that with a bit of tweaking the game itself could be used as a teaching tool.&nbsp; For example, you have to make bronze items in the course of the game to improve your ability to craft your own weapons and gear, if you want to, and if you then had to find out, within game context, what bronze is made of, you\u2019d be learning something.&nbsp; This can be arbitrarily complex, and it would be fun to have to scour Middle Earth for deposits of chromium, molybdenum and whatever else in order to suit of stainless-steel armour.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Serious Games<\/h3>\n\n\n\n<p>Serious games are \u2018any piece of software that merges a non-entertaining purpose <em>(serious)<\/em> with a video game structure <em>(game) (Djaouti, Alvarez and Jessel 2)<\/em>. the type of game it is lies within the control of the game developer.<\/p>\n\n\n\n<p>The games deal with serious topics.&nbsp; But the serious topics are all those topics which modern pundits think are significant, the <em>cause celebres<\/em> of the 21<sup>st<\/sup> century: climate change, depression, anxiety, bullying, depression, suicide, gender politics, and so on.&nbsp; At first, these games are depressing, and then boring as people playing them can get fatigued being asked to empathise with everything blatted at them during the game.<\/p>\n\n\n\n<p>Nonetheless, these games taken in small doses might be therapeutic.\u00a0 I resolved to put this to the to the test by playing a game called <em><a href=\"https:\/\/www.getbadnews.com\/#intro\" target=\"_blank\" rel=\"noreferrer noopener\">Get Bad News<\/a><\/em>.\u00a0 The title implied \u2013 well, no, I <em>inferred<\/em> that the game might help me overcome one of my little neuroses \u2013 I can\u2019t handle bad news.\u00a0 I never look at my grades in case they\u2019re bad; I leave Powerball tickets around without checking them because I don\u2019t want to find out I didn\u2019t win.\u00a0 The <em>one time<\/em> I opened my tax assessment notice the day it arrived I got a $3000 debit.\u00a0 (It was a delight to write a letter back to the Commissioner, then my employer, absolving him personally of any blame for hiring a knuckle-dragging, strategically shaved primate to transfer numbers from my group certificate to the National Tax System.)<\/p>\n\n\n\n<p>This game taught me how fake news was made and the ways to spot it, by introducing tow game elements, a graph to indicate my credibility, and a number count of how many Twitter followers I had.&nbsp; At a point in the game it showed me some news headlines and asked me to pick the fake ones, and showed me the same headlines at the end of the game to see if I was any better at picking fake news.&nbsp; I have no idea how I did at that, because the game didn\u2019t tell me, but at least it was a fun thing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Empathy Games<\/h3>\n\n\n\n<p>A game might be used to create empathy.&nbsp; Some experiments have sown that people get desensitised to rape and murder if it\u2019s shown in a dramatized context (like a movie or even a game) but then resensitised to it if it\u2019s shown in a documentary format.&nbsp; A game might be used to resensitise people if it could present rape and murder, or any of the serious mental states I used above, in a documentary format.&nbsp; (Improved virtual reality technology leads to a scary proposition: making a rapist feel what it\u2019s like to be raped.&nbsp; But why bother after they\u2019ve done it?&nbsp; Teach them what rape feels like before they rape.&nbsp; That\u2019ll learn \u2018em.)<\/p>\n\n\n\n<p>Turning your sadness and pain into a game might be seen as cashing in on these bad things.&nbsp; Such is the nature of drama \u2013 from the observation that nobody has a happy day in a soap opera, through the sensationalising of bad things to lend drama to news bulletins because real news is expensive to get, to poor Desdemona getting smothered due to well-placed embroidery.&nbsp; <em>Gert Bad News<\/em> provides an understanding of how fake news works, and thus might make you more aware of it, but it doesn\u2019t allow you to feel the way readers of fake news feel.&nbsp; It\u2019s not creating <em>empathy<\/em>.<\/p>\n\n\n\n<p>At best, it\u2019s creating <em>cognitive<\/em> empathy, where you can intellectually process what the other person, or the character in the game is feeling.\u00a0 Ideally, you want <em>emotional<\/em> empathy, where your emotions are the same as the other person or character.\u00a0 A game like <a href=\"https:\/\/bethesda.net\/en\/dashboard\" target=\"_blank\" rel=\"noreferrer noopener\">DOOM<\/a> can do that for fear, let\u2019s say, as you creep about the game levels feeling the same fear as the character in the game presumably would with all these evil things about the place.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Posthuman Empathy<\/h3>\n\n\n\n<p>If empathy is the desired outcome, a posthuman future would allow for it by simply injecting the code for empathy into the computer process that \u2018you\u2019 are.&nbsp; But even if we can\u2019t get that far, direct interchange of emotion would be possible by sending a burst of code mimicking your emotional state to all and sundry.<\/p>\n\n\n\n<p>Before we get there, which we might never do, games are one way of processing and expressing the emotional content of life experience (Meads).&nbsp; They are, fortunately, not the only method.<\/p>\n\n\n\n<p>These days, I express and process said emotional content through a simple Facebook post.&nbsp; \u2018Darren J Rout is feeling enraged\u2019 covers my response to sob stories about the plight of whichever focus group has taken the fancy of a news editor strapped for news and the cash to get it.&nbsp; Happy, wistful, drunk \u2013 they\u2019re all valid chunks of emotional content in my life.&nbsp; Cognitively, I can get why people are depressed and what makes them that way, but I\u2019ve never had to struggle with depression so I can\u2019t emotionally feel it.&nbsp; This is probably why my TWINE game looks comparatively shallow and superficial.&nbsp; Well, fortunately, I can respond emotionally to that observation \u2013 meh.<\/p>\n\n\n\n<p>What, then, are the connections I make with other people (or even their avatars) like in real life?&nbsp; The overriding behaviour is courtesy.&nbsp; I try to be courteous.&nbsp; I can empathise cognitively with much of what people are feeling, but the sheer weight of life experience that comes with nearly six decades on the planet might account for that.&nbsp; I can emotionally empathise with people who are feeing what I\u2019ve also felt in the past \u2013 or I think I can, but how would I know?<\/p>\n\n\n\n<p>I may connect with entertaining, (and therefore superficial?) Facebook posts and pictures of what I\u2019m drinking, or in these garbled blog posts, but there are some connections made more meaningful simply because of how long they\u2019ve lasted, and the memories and shared experiences built up over that time.\u00a0 Friends who\u2019ve attempted suicide, friends \u2018coming out\u2019 to you of a wet Christmas Eve, arguments over apartheid and footy (remember when we had those?), these connections have run the gamut of emotion.\u00a0 I held my niece\u2019s second child in my hands after she died.\u00a0 Jesus, why did I bring that up?<\/p>\n\n\n\n<p>I can&#8217;t help feeling that the youner people in this course are feeling things more strongly than I am.  Maybe I&#8217;m just jaded.  Maybe I&#8217;ve been cooped up for too long.  More maybes than a game could handle, I suspect.<\/p>\n\n\n\n<p>The perceived wisdom is that I\u2019ll never understand how a woman feels, or a black man, or someone in a refugee camp.&nbsp; The perceived wisdom that I can\u2019t empathise with anyone doesn\u2019t match my demographic precisely.&nbsp; I\u2019d say evolution equipped me with the ability to empathise.&nbsp; Understanding is not agreement, though.&nbsp; I can empathise with a refugee, but I know how they became a refugee, and I don\u2019t have to agree with their thoughts about being one.<\/p>\n\n\n\n<p>I will sign off now, because I have forgotten the link I was going to try to draw between serious games and the MDS principle for classifying games that I talked about somewhere that I can\u2019t find now.&nbsp; I should start tagging these things.&nbsp; Now I\u2019m worried I haven\u2019t addressed the questions asked in this week\u2019s lecture.&nbsp; Can you feel for me?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">References<\/h3>\n\n\n\n<p>Djaouti, Damien, Julian Alvarez and Jean-Pierre Jessel. &#8220;Classifying Serious Games: the G\/P\/S model.&#8221; n.d. <em>Ludoscience.<\/em> PDF. 15 May 2020.<\/p>\n\n\n\n<p>Gee, J P. <em>What Video Games have to teach us about Learning and Literacy<\/em>. Palgrave Macmillan, 2003.<\/p>\n\n\n\n<p>Meads, Threasa. &#8220;Moodle.&#8221; 1 May 2020. <em>Federatuon University.<\/em> Powerpoint. 16 May 2020.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Outside my window \u2013 and it\u2019s a different window this time, because I\u2019ve moved the laptop down to the back room because it\u2019s smaller, warmer and has a window I can look out of without turning my head \u2013 I can see the wasps gambolling about, flying up to the ash tree branch their nest [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-135","post","type-post","status-publish","format-standard","hentry","category-bawrt-2004"],"_links":{"self":[{"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/posts\/135","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/comments?post=135"}],"version-history":[{"count":1,"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/posts\/135\/revisions"}],"predecessor-version":[{"id":136,"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/posts\/135\/revisions\/136"}],"wp:attachment":[{"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/media?parent=135"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/categories?post=135"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bawrt2004.captlychee.com\/index.php\/wp-json\/wp\/v2\/tags?post=135"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}